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>> 21 04 2008
The dynamics of "Eternal Childhood"

>> 17 04 2008
Co-Playing

>> 04 04 2008
Come out and play!

>> 01 04 2008
Solait Sun and AfterSun – extra protection for the whole family.

Articles


>> 21 04 2008 | The dynamics of "Eternal Childhood"
'Childhood': a time of life that’s associated with playfulness, spontaneity and unlimited creativity. But in much of the modern world, the emphasis is on helping children find their way into adulthood as quickly as possible by stimulating rational behaviour within achievement-oriented structures and activities. This actually nips the natural evolution of positive childlike qualities in the bud. And these qualities are part of our very nature – they also need to have the chance to grow and blossom.
After all, everyone wants to grow old, but who wants to be old? So it’s no surprise that today we’re seeing adults being 'allowed' – even encouraged – to be children again, with train sets for grown men, paint-ball games for adults, swings for 'big people'. Various industries are already benefiting from this development.
But let’s not focus on how this has already manifested itself in various ways and products. It’s much more interesting to consider how ‘being forever young’ can be applied to developing new products and processes.
reggs believes this development is so significant that it can be considered to be a real trend on its own: 'eternal childhood'. A trend for which the dynamics and commercial potential can best be described as 'creating by playing' in the way a child does – thinking and acting without being limited by boundaries of what is 'real' or 'impossible'.  
A truly creative spirit is one that has managed to keep the inner child strong, and knows how to apply this quality in the adult world to real advantage. We’ve all been children once – and we can be again. Someone simply needs to address that inner child, and open a playground where 'safe', 'equal' and 'natural' are the only rules of the game.

Would you like to follow this development more closely, or would you like to come and play with us? Please contact Elsbeth van der Spek, e.vanderspek@reggs.nl.

>> 17 04 2008 | Co-Playing

Co-playing is a process developed by reggs that should actually precede the development of a product and/or process. The game of co-playing has clear rules, which enable individual players to compete from an equal standpoint. And of course, to come out a winner, it’s necessary that everyone involved has the necessary personal and social skills for cooperation.

Rule 1 – Be alert and flexible
A high degree of flexibility is an advantage in today’s business world. This is reflected in the successful development of a new organisational form – network structures. Permanent teams within companies are increasingly making use of flexible advisory groups consisting of people who specifically are not involved in the same line of business, but come from totally different disciplines, such as philosophy, psychology and anthropology. Alternatively, an organisation may itself consist of a network of such individuals. This development is a result of a drive and desire for more freedom, autonomy and ‘playfulness’. It introduces a high degree of flexibility and, with it, creativity. These new business development structures make it possible to quickly recognise – and rapidly and effectively respond – to the changing needs of the market.

Rule 2 – Let the results 'happen'
Experience marketing is a phenomenon everyone is familiar with. It is an approach that says ‘I’m going to give you a great time’. The follow-up to experience marketing is co-creation, which entails an even larger degree of interactive participation. ‘Join in and develop together’ is the creed of co-creation. Co - Playing will be the next step. Making something together is a fantastically energising game, and whoever the winner turns out to be is often completely unexpected or unanticipated: this phenomenon, where the whole ends up being greater than the sum of its parts, is known as emergence.

Rule 3 – Energise your brain
They say you learn best by 'doing'. I would take it a step further and suggest that by playing you can actually initiate real innovation and change processes. This is why organisations should start focusing more on integrating an element of playfulness into development processes, especially product development. Playing sets the mind in motion and unleashes the spirit – it brings things to the surface you’ve never thought of before. The spontaneity of the game makes people more alert and flexible.

Note
Co-Playing is an element of the Eternal Childhood trend.
For more information about this article, you can contact e.vanderspek@reggs.nl.


>> 04 04 2008 | Come out and play!
Ideas for a sustainable playground for kids and adults.

What makes you come out and play?
During a vibrant session we founded a new understanding of sustainable playing for young and old.


Seminar
On April 3rd 2008 Design Business (DEB) organised its 11th Made in Holland session.
This time entrepreneurs and designers met to discuss ‘sustainable product development and sustainable purchasing’. The plenary session included three speakers:
  • dr. ir. Gijsbert Korevaar, Program manager Industrial Ecology TU Delft, explaining the basic principles of Cradle-2-Cradle principle.
  • Lammert Hettema, sales manager, Interfaceflor, elaborating on how his company strives to have zero emission in 2020.
  • Froukje Anne Karsten, responsible for sustainable purchasing within the municipal of Amsterdam made the group experience what the difficulties and challenges are to drive sustainability through purchasing power.
Our workshop
Afterwards three workshops were held. One of them was created and facilitated by reggs: “How to create a sustainable playground for both adults and kids?”
All participants attributed to a new understanding of playing, sustainability, energy and public space. One of many eye.openers of the session was that today’s playgrounds totally lack the power of appeal to adults and elderly.
Are you interested in our insights, the new concept and opportunities to co-create? Please contact reggs directly via Jop Timmers or Thomas Schuurmans.




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>> 01 04 2008 | Solait Sun and AfterSun – extra protection for the whole family.
The Kruidvat Solait range provides optimum protection for the skin during sunbathing, and intensive nourishing care afterwards for both young and old. The new packaging has a high-quality look and feel, and the colour coding used makes the individual benefits of specific products in the range immediately obvious to consumers. This gives the assortment a unified character, while also distinguishing between the various segments: lotions, sensitive, aftersun, self-tanning, oils and children. Communication on the packaging is very clear, making it possible to determine the protection factor at a glance. In short, the new packaging makes the range a robust and vivid presence on the Kruidvat shelves.
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